A downloadable Plugin

Hand Capture is a motion capture plugin for Leap Motion and Autodesk MotionBuilder 2016.

Using Leap Motion controller as the input device, Hand Capture plugin captures hands and fingers movement in real time directly inside MotionBuilder.

The captured movements can be assigned to hands and fingers of 3D characters or assigned to different properties of any object (for example the movement of eyes and mouth of a character, the color and transparency of an object's material, ...)

Hand Capture plugin creates a character hierarchy that is compatible with MotionBuilder's character mapping. It also supports characterization with a single click, so there is no need to manually retarget the animation of hands and fingers to 3D characters.

In addition, Hand Capture plugin exposes grab strength and pinch strength of left and right hands to MotionBuilder. Animators can use relation constraint and connect output values of these properties to input plugs of other animation nodes in the scene.

Hand Capture plugin also supports recording of the animation, for saving it to the disk or using as a "Take" inside MotionBuilder.

After installing the plugin you can access it from:

Autodesk MotionBuilder 2016 > Asset Browser > Templates > Devices > Hand Capture.

Demo: https://youtu.be/EFin2VTjnOQ

Install instructions

Hand Capture System Requirements:

  1. Windows (Currently I have tested the plugin on Windows 7, Windows 8.1 and Windows 10)
  2. Leap Motion Controller
  3. Autodesk Motion Builder 2016

You can get more information about Leap Motion controller at www.leapmotion.com.

You can download trial version of Autodesk MotionBuilder from www.autodesk.com/products/motionbuilder/free-trial

For installing the program you should run setup.exe and select the root folder of Autodesk MotionBuilder 2016 as installation path (Autodesk MotionBuilder should be already installed on your computer).


setup.exe (523 kB)
Hand Capture Setup.msi (1 MB)


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Hi Navid,

I have some issue with Left(Right)Thumb1. It seems that it doesnt send rotation values to its reference. I read values in I/O Hand Capture, but not in reference.

With all characters are thumbs not tracked properly (by all I mean basic motionbuilder templates, pepe,mia..) .

Is there some way to get this issue right?

Thanks for any advice,

hi, Navid.

I have install the plugin, but it seems that I couldn't open in it Assets - devices like user JBRamsh. I am using Autodest Motionbuilder 2017, does it make any difference?

Any chance this will work with earlier versions of Motionbuilder?

(Edited 1 time)

Hi Navid,

Your plugin looks really cool! I'd love to try it but I cannot seem to get it to display in Assets - Devices. I have installed numerous times and related dlls from your plugin appear to be installed in the correct place under bin/x64/plugins.

Do you have any advice for making the plugin appear in Devices?


Thanks for your comment. Have you installed Visual C++ run-time components for Visual Studio 2015?

What is the OS are you running?


I have installed Visual C++ run-time components 2015 and I am running Windows 10


I added a troubleshooting part to http://navid.itch.io/hand-capture-plugin-for-leap-motion-and-autodesk-motionbuilder-2016. Please refer to it.

Thanks again :)

Thanks! You're awesome!